Magic Missiles is an Amazon Blood tree skill which fires homing missiles at enemies.
In-game Description of Skill[]
Magic Missiles Spell - fires a wave of multiple homing magic bolts |
Equipment[]
The Magic Missiles skill can be found on the following items:
- Sacred Uniques
- Pagan's Geis (Grand Scepter, +2 - 4 Extra Magic Missiles Bolts)
- Atanna's Key (Jared's Stone [Sorceress Only], Oskill)
- Starhawk (Warp Blade [Sorceress Only], Proc)
- Bear Grin (Jawbone Cap [Barbarian Only], Proc)
- Cornerstone of the World (Jewel, Oskill)
- Runewords
- Oris' Herald (Scepters, Oskill)
- Burlesque (Throwing Knives, Proc)
- Unicorn (Amazon Helms, +6 - 8 Extra Magic Missiles Bolts)
- Crafted / Magic / Rare Items
- 30% Ctc lvl 28 Magic Missiles on Melee Attack (Proc)
- Found on Melee Weapons except: Throwing Weapons, Necromancer Wands, Crossbows, bows, Staves
- 30% Ctc lvl 28 Magic Missiles on Melee Attack (Proc)
- Set Items
- Red Vex' Embrace (Amazon Blood Set, +5 Extra Magic Missiles Bolts)
Gallery[]
Changelog[]
Median XL: Sigma | |
---|---|
1.0 | Damage and Mana cost increased by 20%, improved targeting Now starts at 4 projectiles up from 2. Additional projectiles now gained every 5 levels, up from 3 Base explosion radius doubled |
Older Versions | |
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Median XL 2017 | |
1.0 | Damage increased |
2012 | |
v004 | 6.6 yd splash radius on impact |
Omega | |
v001 | Reduced cast sound volume; removed bounce sound; missiles per level is now linear. |
Letter Versions | |
1.D9 | Now a level 1 skill, damage adjusted accordingly. |
Number Versions | |
1.90 | Increased damage, added synergy, reduced mana cost. |
1.86 | Reduced cost, increased missiles, increased accuracy, added synergy. |
Median XL Alpha | |
021 |
Reduced mana cost. |
Median 2007 | |
1.31 | Is now properly affected by items that add to physical/magic skill damage. |
Median 2006 | |
1.14 | The synergy to Magic Missiles from the sorceress’ Star Power skill now works. |
1.12 | Increased the synergy bonus from the sorc’s Star Power to her Magic Missiles skill. |
Median 2 | |
1.14 | Capped number of missiles at 10. |
1.11 | Increased initial range, increased number of missiles per level. |
1.9 | No longer based on energy, but gains 1 extra bolt per 10 character levels. |
1.7 | Increased maximum damage, damage ramp per energy point. |
1.3 | Corrected target seek range; skill damage display bug nonexistent ; Damage increased; now gains damage from energy. |
0.5beta | Magic Missiles and Slayer are now properly boosted by Banish. (Earliest mention of Magic Missiles) |