The Horadric Cube is the most important item of Median XL: Sigma. It is used very often and the character starts his adventures with it.


Name Description
Arcane Shards This reagent is obtained by disenchanting unique items.
Arcane Crystal This reagent is created by cubing Arcane Shards in sets of five.
Arcane Cluster This reagent is created by cubing an Arcane Crystal with an Oil of Craft.

These reagents can be found by killing the appropriate monster:
Catalyst of Disenchantment: the Smith on Normal difficulty
Catalyst of Learning: Izual on Nightmare difficulty

Mark of Infusion This reagent is obtained by killing Shenk the Overseer on any difficulty.
Mystic Orbs These reagents can be bought from any magic items vendor, except the unique ones.
Oils These reagents can be bought from a vendor in each town, except Oil of Conjuration which must be found see below.
Shrines Orange crucifixes that drop in late Nightmare and in Hell difficulty. They are used to create and bless items, see below.


Arcane Shards

Any unique item + Catalyst of Disenchantment → Arcane Shards + Catalyst of Disenchantment

Destroying up to 10 spare unique items create Arcane Shards. They can be combined into Arcane Crystals, which are required for other cube recipes.

Arcane Crystals

Arcane Shards x5 → Arcane Crystal

This recipe combine 5 Arcane Shards to make an Arcane Crystal.

Arcane Cluster

Arcane Crystal + Oil of Craft → Arcane Cluster

An Arcane Cluster can be created for easier Arcane Crystal safekeeping.

Signets of Learning

Any sacred unique/set item + Catalyst of Learning → Signet of Learning + Catalyst of Learning

Destroying up to 25 spare sacred unique or set items create Signets of Learning. One attribute point is permanently added by clicking on the signet.

Each character can use a maximum of 400 Signets of Learning.

Item quality

Upgrade to Non-magical Item

Low quality weapon/armor + Oil of Enhancement → reroll item as regular
Any quality weapon/armor + Oil of Renewal → reroll item as superior

These recipes upgrade any item to regular quality or a regular item to superior. This also rerolls the socket count on the item.

Upgrade to Magical Item

Superior weapon/armor + Oil of Enhancement → reroll item as magic

This recipe upgrades a plain superior item (white or grey) to a basic magical item.

Reroll Magic to Honorific

Magic weapon/armor + Mark of Infusion → return item as honorific

Honorific items are blank items that receive a double bonus from Mystic Orbs.

Honorific items have no modifiers, but have maximum sockets and receive a double bonus from Mystic Orbs.

Reroll any Item to Unique

Any non-sacred item + Oil of Enhancement + Arcane Crystal x2 → reroll item as unique

This powerful recipe uses the reagents obtained by disenchanting other uniques to turn any tiered item of your choosing into a unique.

Reroll Modifiers

Superior item + Oil of Renewal → reroll item

This recipe rerolls the properties and socket count on any superior item. This is useful to try and get better the superior bonuses on an item before making a runeword. The recipe keeps the item level the same - unless it's over 99, in which case it reduces it to 99.

Rare Downlevel

Rare weapon/armor + rare amulet + rare ring → reroll item as level 1 rare item

This recipe allows you to create yourself some baseline items. These items can be helpful to craft low-level items with space for Mystic Orbs.

Uptier recipes

Uptiering an item increases its base statistics and maximum sockets but also increases requirements. These recipes cannot create sacred items.

See Base Armors or Base Weapons for more information about item tiers.


Any non-sacred weapon/armor + Arcane Crystal → return item as next higher tier

This recipe upgrades any tiered item to the next higher tier. The modifiers on the item remain intact, but the new item will have improved base statistics and higher requirements. Use the Unique Uptier Recipe to upgrade Tiered Uniques.

Uptier (unique item only)

Unique non-sacred weapon/armor + Arcane Crystal + rune → reroll as next higher tier

This recipe is an improved version of the generic uptier recipe. Not only is the item upgraded to the next higher tier, but the modifiers are replaced with those of the higher tier version of the unique. This is the preferred way to uptier uniques.

Affix recipes

Mystic Orbs

Any equippable item + regular Mystic Orb → add orb bonus and +4 required level

Mystic Orbs add a magical bonus to an item at the cost of a higher required level to use the item. The regular Mystic Orbs are sold by vendors, but the uniques ones are only dropped by monsters.

Each regular Mystic Orb can only be applied 5 times on an item.

The level requirement penalty is applied after taking into account both the base item required level and the level of any socket fillers. This means for example that a level 20 belt socketed with a Rha rune (required level 100) will require level 100, because the rune is now determining the required level of this item. For that reason, the sockets fillers must be added before using orbs to avoid exceeding the current character's level on accident.

Lottery Bonus

Any Unique Amulet + Moon of the Spider → returns item, may add bonuses
Any Unique Jewel + Sunstone of the Gods → returns item, may add bonuses
Any Unique Quiver + Azmodan's Heart → returns item, may add bonuses
Any Unique Ring + Spirit Trance Herb → returns item, may add bonuses
Any Unique/Set Armor + Idol of Vanity → returns item, may add bonuses
Any Unique/Set Weapon + Legacy of Blood → returns item, may add bonuses

This recipe works exactly like the lucky upgrade one, but it has only a 5% chance of adding the bonus. Any item that has been transmuted with this recipe will show up as "Already upgraded!". Items marked as such cannot be used for this recipe.

This recipe has 5% chance to add any of the following bonuses:

  • Unique Amulet: +(2 to 3) % to All Maximum Resistances
  • Unique Jewel: All Resists +10%
  • Unique Quiver: 100% Better Chance of Getting Magic Items
  • Unique Ring: +1 to All Skills
  • Unique/Set Armor: Increase Maximum Life 5%
  • Unique/Set Weapon: Ignore Target's Defense

Lucky Bonus

Any item + Oil of Luck → returns item, may add bonuses

This recipe grants one chance to add a minor extra bonus to an item. Any item that has been transmuted with this recipe will show up as "Already upgraded!". Items marked as such cannot be used for this recipe.

This recipe has 20% chance to add any of the following bonuses:

  • Armor: +20% Enhanced Defense and/or Damage Reduced by 1%
  • Amulet: +1 to All Skills
  • Jewel: +2 to Strength and/or +2 to Dexterity and/or +2 to Energy and/or +2 to Vitality
  • Quiver: 5% Bonus to all Attributes
  • Ring: +5% to Spell Damage
  • Weapon: +20% Enhanced Damage and/or 100% Bonus to Attack Rating

Magical Bonus

Any weapon + Oil of Conjuration → returns item, may add bonus

In Act V, the elite monsters may drop an Oil of Conjuration in one of those optional areas: Abaddon, Pit of Acheron, Drifter Cavern, Infernal Pit or Icy Cellar.

Any item that has been transmuted with this recipe will show up as "Already upgraded!". Items marked as such cannot be used for this recipe.

This recipe has 40% chance to add the following bonus:

  • Weapon: +10% to Spell Damage

Socket Punch

Non-socketed item + jewel x[1-6] → returns item with [1-6] sockets

This recipe adds extra sockets to an item. The more jewels is used, the more sockets it will create.

Warning! This recipe will not go over the max natural sockets (see Base Armors and Base Weapons) an item can have. Lower tier items have a lower socket count. Excess jewels are wasted. Also, more sockets cannot be added to an item that already has some.


Shrine Crafting

Rare/Crafted Sacred item + Shrine → reroll item as crafted + Shrine (-1 charge)

On Nightmare and Hell difficulty, the monsters may drop shrines. They are used to craft a custom sacred item. Such item comes with several random rare modifiers and additional preset modifiers based on shrine type. The preset modifiers may stack with the rare modifiers, creating some very powerful items.

Shrines list:

Each shrine comes with 10 charges. Each use in the cube will drain one charge. When the last charge is used, it disappears.

Crafted items always have maximum sockets.

Shrine Blessing

Rare/Crafted/Honorific Sacred item + Shrine + 2x Arcane Crystal → add shrine bonuses + Shrine (-1 charge)

A variant of shrine crafting, this recipe imparts the blessings of the shrine unto an existing sacred item. This adds to the item the same preset shrine modifiers as the shrine crafting recipe and also subtracts 1 charge.

This recipe can can only be used once per item.

Shrine Vessels

Shrine (10) + Oil of Craft → Shrine Vessel
Shrine Vessel + any amount of Shrines (10) → Shrine Vessel (adds shrines)
Shrine Vessel (not empty) → Shrine Vessel (-1) + Shrine

The shrines can be stored into a corresponding holy vessel to free up space in the stash and in the inventory. Each shrine vessel can hold up 1000 shrines.


Abandoned vessel


Creepy vessel


Eerie vessel


Enchanted vessel


Fascinating vessel


Hidden vessel


Intimidating vessel


Magical vessel


Ornate vessel


Quiet vessel


Sacred vessel


Shimmering vessel


Spiritual vessel


Tainted vessel


Trinity vessel


Weird vessel


Jewel + Rune + Oil of Craft + Arcane Crystal/Shards → Rune + Arcane Shards (-1) + Crafted Jewel with added bonuses

For customizing even more the items, jewels can be crafted. A crafted jewel comes with a few random rare modifiers and always gets all preset modifiers based on the used rune. Both modifiers may stack, creating a very powerful jewel.

Every time a jewel is crafted, its item level is reduced by 5%, rounded up and capped at 1 and 99. The higher the item level is, the better the added modifiers are.

Rune Preset modifiers
Tir (6 to 10)% Magic Find
Ith Elemental Resists +(3 to 5)%
Ort Requirements -(2 to 4)%
Shael +(21 to 50) Defense
Lum +(1 to 2)% to Experience Gained
Lem +(3 to 5) to All Attributes
Ist +(4 to 6)% Bonus to Summoned Minion Life
Ohm +(2 to 4) to Maximum Damage

(1 to 2)% Life Stolen per Hit
(1 to 2)% Mana Stolen per Hit

Zod +(1 to 2)% to Spell Damage
Kur +(4 to 6)% Bonus to Summoned Minion Damage
Nas Slows Melee Target by 1%
Thai +(2 to 4) to Minimum Damage

+(2 to 8) Life on Attack
+(2 to 8) Mana on Attack


+(2 to 4) Life after each Kill
+(2 to 4) Mana after each Kill

Miscellaneous Recipes

Cow Level Portal

Wirt's Leg → Cow Level portal

This recipe creates a red portal that leads to the Secret Cow Level. It only works on Hell difficulty and you need to be in the Rogue Encampment.

Note: Killing the Cow King does not disable this recipe.

Gem Upgrade

Same gem x2 → next higher quality

You can upgrade gems to the higher quality levels. Note that unlike classic Diablo II, this recipe only requires two gems, not three.

I Am Rich

Archbishop Lazarus Trophy + Kabraxis Trophy + Uldyssian Trophy → I Am Rich Gem

This useless recipe consumes some of the rarest trophies to create a red gem that grants the character a glowing red aura. That recipe was inspired by the $1000 iPhone application that does nothing.

Rune Upgrade/Downgrade

Same rune x2 → rune one level higher
Same rune x4 → rune two levels higher
Same rune x2 + rune one level higher → rune two levels higher
Rune → rune one level lower

You can upgrade or downgrade runes to the next higher or lower rune. This is useful when you need a certain exact rune to create a runeword.

Note: This recipe can't be used to obtain the great runes (Auhe, Ghal, Krys, Qor, Sha'ad, Taha), the elemental runes (Fire, Ice, Light, Magic, Poison, Stone) or the Kabraxis' Stone rune.


Arcane Crystal x2 + healing potion → Horadric Staff
Arcane Crystal x2 + mana potion → Khalim's Will

Theses recipes create your own quest items, saving you the chore of collecting the items that are usually needed to create them. However, you do need to create the quest items in the difficulty where you intend to use them, because they are earmarked by difficulty.

Slain Monsters Rest in Peace

Any item + Oil of Renewal + Arcane Crystal → returns item with Slain Monster Rest in Peace modifier

This recipe adds the "Slain Monsters Rest in Peace" modifier to an item, preventing your kills to be reanimated.

Warning! Do not forget the Arcane Crystal or the item will be destroyed.


Crafted, Honorific, Magical, Unique, Set, Rare

Socketed item + Oil of Disjunction → separate item and socket fillers

This recipe separates the socket fillers (gems, jewels, runes) from an item and return both the item and the socket fillers.

Non-magical item

Socketed item + Oil of Disjunction + perfect gem x3 → separate item and socket fillers

Non-magical socketed items are grey, and therefore include runewords. The price is higher for these items to prevent unhealthy amounts of runeword rerolling.