Batstrike is an Assassin Claw tree skill that charges up and upon a normal attack will use a specific charge, depending on how much the player has charged the skill.
Description[]
Batstrike Attack - Charge to unleash various finishers |
Skill Stats[]
Skill Level | Base Points | Soft Points |
---|---|---|
1 |
Equipment[]
The Batstrike skill is not found on any items.
Gallery[]
Changelog[]
Median XL 2017 | |
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1.0 | Complete rework - every stage is now cast individually, but they are all improved and the attack animation is faster |
Older Versions | |
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MXL Ultimative | |
XVI | Fixed a bug that caused bats not getting any %avoid from Perfect Being. This means they were having effectively 1/10 as much survability as intended on the highest levels. |
XIII | Capped at 25 summons |
XII | Amount of bats now depend on the amount of hard points into the skill. |
v5 | Bats now get half of perfect being avoid bonus; bats now have slow and chance for AoE attack |
2012 | |
v005 | Nova now has 20% chance to knock back; reduced bat health by 20% to prevent overflow |
v003 | Minion resists now correctly capped at 75%. |
v001 | Corrected bat familiar damage display. |
Omega | |
v002 | Charm charge now has a max radius of 6.6 yards, up from 3.3 yards. |
Letter Versions | |
1.F9f | Increased minion damage by 50%. |
1.D9 | Increased AR, greatly increased charge duration; bats now inherit PB. |
Number Versions | |
1.95 test 1 | Summoned familiar AR is no longer halved. |
Median XL Alpha | |
024 | Reduced mana cost. |
021 | Corrected description. |
020 | Removed erroneous skill timer description. |
019 | Did something, I forgot what. (Original patch note) |
018 | Removed timer (which was minimal anyway, damn you all), now supports 10 bats. |
016 | Fixed a bug where initial timer was incorrect and went negative at higher levels. |
012 | Increased summoned bat life, now triggers all effects when set off. |
005 | Corrected description. |
001 | Skill was introduced, replacing Time Strike as an Assassin skill. |